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Dream Sequence
This is submission to Pwnisher's Dream Sequence 3D Animation Challenge in YouTube. It is a music based challenge where the main goal was to create any immersive concert visuals that followed specific camera, tempo, and timing restrictions.
The entire process was done in Autodesk Maya and After Effects. The character models came from a free Mixamo asset but the animations were all done manually. After exporting the scene, I built a Rubik’s cube inspired setup in After Effects, where each cube moves independently and each face acts as its own composition. The hand-to-hand combat animation was then placed across these individual sides.
Animator
Michael Naldoza

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